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Family Game

Showing all 37 results

  • Cranium: Bible Edition

    $29.99

    Featuring the same uproarious fun as regular Cranium but, with faith based content. Win by sculpting, acting, puzzling, humming, drawing, spelling, and possibly spelling backward!

    • 4 or more players, in teams
    • Ages 12+
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  • Blink! Bible Edition

    $8.00

    Lightning fast game for two includes 60 full color cards, a challenge to finish first using sharp eyes and fast hands. Players quickly try to match the shape, count or color on the cards; Christian symbols on each card (dove, cross, open Bible, church etc).

    Instant fun for everyone; easy to take along. Instructions included in English and Spanish.

    • 2 Players
    • Ages 7+
    • Each game takes less than two minutes!
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  • Zonkers

    $19.99

    Zonkers is the fast and frantic dice game. Players are given 5 dice of the same colour and 6 cards are laid out in front of them.

    The head-to-head style play starts with players frantically rolling their dice and matching the number with the correct dice graphic on the cards. When the cards are filled with dice, or when a player places their last die, the round ends and the player with the most dice on a card wins.

    The total game time is 15-30 minutes and there are 6 different variations to try. Great travel game to keep kids entertained.

    • 2-4 Players
    • Ages 6+
    • 15-30 Minutes
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  • Story Cubes

    $12.99

    Rory’s Story Cubes is a game to discover with family or friends. Throw the dice and tell your story using the illustrations on the faces of the 9 cubes. Epic, fabulous, or paranormal adventures… You tell the story!

    • 1+ Players
    • Ages 6+
    • Great for bedtime stories, storytelling on the go, speaking and listening exercises, creative inspiration, or as an icebreaker!
    Select options This product has multiple variants. The options may be chosen on the product page
  • Nature Playing Cards

    $5.95

    Anyone who enjoys birds, bears, and nature will love these cards for playing your favorite games or to use as flash cards. Based on the top-selling field guides, these gorgeous decks features full-color photographs. Play your favorite card games while learning to identify constellations, bears, owls, or raptors! The deck is a fun and thoughtful gift.

    Select options This product has multiple variants. The options may be chosen on the product page
  • The Farming Game

    $35.99

    In The Farming Game, you develop your part-time farm by planting different crops (wheat, hay, cherries) and leasing additional cattle grazing rights, in the hopes that any given resource will pay out big so that you can afford to quit your day job and become a full-time farmer.

    However, with each harvest season comes the potential for price fluctuations and additional costs of doing business (fertilizer, equipment breakdowns, replanting, labor problems, etc.).

    The first player who reaches a total net worth of $250,000 wins the game.

    • 2-6 Players
    • Ages 10+
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  • Queen Domino

    $29.99

    Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen’s favors… but always be aware of the dragon!

    Queendomino is a game completely independent from Kingdomino, while offering a choice of more complex challenges. Two to four players can play Queendomino independently, but also in connection with Kingdomino.

    • 2-4 Players
    • Ages 8+
    • About 25 Minutes
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  • The Quaks of Quedlinburg

    $49.99

    In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

    Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot’s swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!

    At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

    • 2-4 Players
    • Ages 10+
    • About 45 Minutes
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  • So Clover!

    $24.99

    So Clover! is a cooperative word-association game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player’s Keywords. At the end of the game, add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your high score each game!

    • 3-6 Players
    • Ages 10+
    • About 30 Minutes
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  • Just One

    $24.99

    Same great game, new box!

    Just One is the acclaimed cooperative party game in which you try to correctly guess as many mystery words as possible!

    Every turn, give the guesser just one clue—choose the best word to help your teammate, but get creative, because all identical clues will be canceled out!

    • 3-7 Players
    • Ages 8+
    • About 20 Minutes
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  • Honga

    $39.99

    The saber-toothed tiger clan is looking for a new leader! Only the caveman who collects the most supplies, barters successfully and pays homage to the old nature gods will ever prove worthy. But you must never under any circumstances forget to do one thing: take care of Honga! Because whoever neglects the saber-toothed tiger will have their supplies eaten up by him. A saber-toothed tiger-powerful tactical game.

    • 2-5 Players
    • Ages 8+
    • About 45 Minutes
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  • Codenames XXL

    $38.99

    The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

    The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

    The cards in this game are XXL for easier reading.

    • 2-8+ Players
    • Ages 10+
    • About 15 Minutes
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  • Codenames: Pictures

    $24.95

    What are these strange symbols on the map They are code for locations where spies must contact secret agents! Codenames Pictures is the top- secret picture game where two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin. Both teams race to contact all their agents, but only one team can win.

    • 2-8+ Players
    • Ages 10+
    • About 15 Minutes
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  • Ruckus

    $12.99

    Accumulating sets is the aim of the game it’s holding onto them that’s the trick! With players matching and stealing sets faster than you can say ‘Ruckus,’ fortunes change quickly. Until the final card is played, it’s anybody’s game!

    • 2-5 Players
    • Ages 5+
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  • Just Desserts

    $14.99

    The guests are here, and they’re hungry, so try to be the best waiter at this café by making sure that all the guests get their Just Desserts!

    • 2-5 Players
    • Ages 8+
    • 10-40 Minutes

     

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  • Chromino

    $40.99

    Chromino—short for chromatic domino—challenges players to empty their hand of chromino tiles first. Each turn, a player either places a chromino from their hand onto the table or else they draw a new chromino tile from the stock, playing this tile if possible and keeping it otherwise. The first player to empty their hand wins!

    • 1-8 Players
    • Ages 6+
    • About 30 Minutes
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  • Splendor

    $44.99

    Make a name for yourself in the prestigious and lucrative jewelry business of Renaissance Europe in Splendor, the award-winning game of gems!

    First, collect raw gems to fund the development of mines throughout the world—then acquire the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels. If you produce exactly the right jewelry, a powerful Noble may become your patron, but even then they won’t just hand you victory: the player whose business earns the most prestige wins.

    Deceptively simple, Splendor involves quick strategic thinking and intense competition!

    • 2-4 Players
    • Ages 10+
    • About 30 Minutes
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  • The Key: Sabotage at Lucky Llama Land

    $34.99

    A series of sabotages has shocked Lucky Llama Land! Multiple attractions at the theme park were tampered with. Players start their investigations and combine clues about the days of the crimes, perpetrators, tools, and crime scenes. They need to generate the right number code and use the key to put the saboteurs behind bars. In the end, it’s not necessarily the fastest investigator who wins the game, but the most efficient one.

    • 1-4 Players
    • Ages 8+
    • About 20 Minutes
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  • Perudo

    $25.99

    Perudo or Dudo, is a South American dice game in which each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. “there are ten sixes”. However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

    • 2-6 Players
    • Ages 8+
    • 30 Minutes
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  • Everdell

    $74.99

    From Everfrost to Bellsong, many a peaceful year have passed in Everdell — but the time has come for new territories to be settled and new cities to be established. You will be the head of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host— you will have a busy year ahead of you! Will the sun shine brightest on your city before the winter moon rises?

    • 1-4 Players
    • Ages 10+
    • 40-80 Minutes
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  • 7 Wonders: Cities

    $34.99

    In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed… Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to return the favor! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games.

    The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.

    The “7 Wonders” base game is required to play this expansion.

    • 3-7 Players
    • Ages 10+
    • About 40 Minutes
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  • 7 Wonders: Leaders

    $34.99

    At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will bring an extra strategic dimension to your games.

    The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and integrates the Leaders Anniversary Pack and the Leader cards presented in the original Cities and Armada Expansions.

    The “7 Wonders” base game is required to play this expansion.

    • 3-7 Players
    • Ages 10+
    • About 40 Minutes
    Add to cart
  • 7 Wonders: Armada

    $39.99

    Take command of a fleet of ships

    The horizon is now within reach, your armada waits only on you to go conquer the seas! On board your ships, discover faraway isles, trade with remote cities, and equip your fleets to prepare for the naval conflict to come… In addition to a new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada cards and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.
    This 7 Wonders expansion allows you to conquer the seas thanks to individual boards: Shipyards.

    This product is an expansion: 7 Wonders base game required to play.

    • 3-7 Players
    • Ages 10+
    • About 40 Minutes
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  • 7 Wonders: Architects

    $49.99

    We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, will go down in history as a testament to human ingenuity and skill!

    7 Wonders Architects in a new game in the world of 7 Wonders. Designed for a fluid and immersive game experience, Architects is a gateway game that still retains the strategic depth the 7 Wonders brand is so well known for.

    • 2-7 People
    • Ages 8+
    • About 25 Minutes
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  • 7 Wonders

    $59.99

    Make the right decisions to lead your civilization to prosperity!

    Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.

     

    • 3-7 Players
    • Ages 10+
    • About 30 Minutes
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  • Ticket to Ride

    $59.99

    Build your tracks across the United States in Ticket to Ride, a fast-paced and strategic board game for two to five players. In every game, you and your opponents must compete for train cards which in turn allow you to run your trains between iconic American cities. You’ll earn points for every route you complete, but you need to plan for the future—ticket cards can give you many more points if you connect the two cities shown on the ticket. Just be careful: your opponents are competing for the same routes as you!

    • 2-5 Players
    • Ages 8+
    • About 30-60 Minutes
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  • Klask

    $59.99

    Slide! Dodge! Strike! Score! The award-winning magnetic gameplay of KLASK is unique, exciting and like no other game out there! This awesome action-packed battle will have everyone in the room playing again and again. Move quick but be tactical too, KLASK demands fast hands and even faster thinking!

    • Ages 8+
    • 2 Players
    • About 15 Minutes or Less
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  • Operation: Noah’s Ark Edition

    $29.99

    The Classic “Operation” game in a Noah’s Ark Edition.

    • 1 or More Players
    • Ages 6+
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  • A Tale of Pirates

    $44.99

    Put on your captain’s hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game.

    As a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame.

     

    • Ages 10+
    • 2-4 Players
    • About 30 Minutes
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  • Catan: Cities and Knights

    $59.99

    Dark clouds gather over the once peaceful landscape. Wild barbarians, lured by Catan’s wealth and power, maneuver to attack. Their massive warships loom against the bright orange horizon. You must be strong! Barbarians attack the weakest targets, and the victim of their onslaught will be the player who contributes the least to the defense of Catan. Don’t take any chances! Field your knights! In Catan: Cities & Knights you engage in the defense of Catan and compete to build the three great metropolises of Catan. Each of these magnificent urban centers is even more valuable than a city. They’re also immune to the dangerous barbarians. Invest in city improvements, which you acquire using three commodities of trade: coin, paper, and cloth. If you improve your culture, muster your knights, and enrich your fine cities, you will be the master of the great realm of Catan!

     

    • Ages 12+
    • 3-4 Players
    • about 90 Minutes

    THIS IS AN EXPANSION – YOU MUST HAVE “CATAN” IN ORDER TO USE THIS GAME.

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  • Catan

    $59.99

    Catanâ„¢ the original strategy board game. Your adventurous settlers seek to tame the remote but rich isle of Catan. Start by revealing Catan’s many harbors and regions: pastures, fields, mountains, hills, forests, and desert. The random mix creates a different board virtually every game. No two games are the same! Embark on a quest to settle the isle of Catan! Guide your settlers to victory by clever trading and cunning development. Use resource combinations- grain, wool, ore, brick, and lumber-to buy handy development cards and build roads, settlements, and cities. Acquire your resources through trades, cards, or lucky dice (even outside your turn). But beware! Someone might cut off your road or buy a monopoly. And you never know when the wily robber might steal some of your precious gains!

     

    • Ages 10+
    • 3-4 Players
    • About 60 Minutes
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  • Orchard

    $49.99

    The four fruit-trees are full of fruit. The apples, pears, cherries and plums are ripe and have to be picked quickly, because the crafty raven is eager to pinch some tidbits. This classic game celebrates it’s 30th birthday in 2016. More than 2.5 million copies sold. Dr. Toys Best Classic Toys Award Winner!

     

    • 1-8 Players
    • Ages 3-6
    • About 10-15 Minutes
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  • Spot it! Jr. Animals

    $9.99

    Fun symbols and pictures cover every card in a Spot It! deck. Each card has exactly one matching symbol or picture in common with the other cards in the deck. Spot It! Is fast to learn and teach, and its portable tin makes it the perfect game to take anywhere.

     

    • 2-5 Players
    • Ages 4+
    • About 10 Minutes
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  • Ticket to Ride: First Journey

    $34.99

    Players of all ages can now venture across America by train in Alan R. Moon’s Ticket to Ride: First Journey! With a brand-new map and simplified rules, First Journey is the perfect way to introduce new players to the game of cross-country travel.

     

    • 2-4 Players
    • Ages 6+
    • Play Time: 15-30 Minutes
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  • Charade Parade

    $19.99

    Charade Parade is a collaborative party game where you play tag team charades against the clock. Get all players to join the charade tag team before you run out of time. This game is great for ice-breaking and team-building.

     

    • 4+ Players
    • Ages 6+
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  • Go Nuts for Donuts

    $16.99

    Go Nuts for Donuts is a fast-paced card game for the whole family with just a sprinkle of strategy. Outsmart your opponents and collect donuts hot out of the oven for points. But beware, if two players go after the same donut, then no one gets it!

     

    • Ages 8+
    • 2-6 Players
    • Play Time: About 20 minutes
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  • Celestia

    $27.99

    In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures!

     

    • Ages 8+
    • 2-6 Players
    • Play time: About 30 minutes
    Add to cart

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