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Sara Ella

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  • Looking Glass Illusion

    $24.99

    Step through the looking glass. Slay the Jabberwock. Seek the King.

    Alice is not prepared to face what awaits beyond the Tulgey Wood. When she and the rest of Team Heart enter the fourth and final Wonderland Trial, it’s up to her to lead them to victory. But this Trial is more than a game. If Alice and the others fail to defeat the Jabberwock and reveal the truth about Wonderland, more than points and fame will be lost.

    Chess Shire never believed he’d make it this far. Now he’s stuck navigating a Trial he’s seen but doesn’t remember, all while searching for the brother he left behind. Not everything is as black and white as the game that shares his name. And if Alice discovers his deepest regret? Chess might just lose her too.

    Apart, Chess and Alice scour the eight squares of the Heart Trial in search of memories, truth, and an Ivory King who seems more illusion than reality. Will they learn to lead together to face their greatest fears? Or will they remain pawns in a queen’s game, never truly seeing the Wonderland they’ve come to believe in?

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  • Wonderland Trials

    $16.99

    Solve the clues. Face your fears. Win the Trials.

    All Alice Liddell wants is to escape her Normal life in Oxford and find the parents who abandoned her ten years ago. But she gets more than she bargained for when her older sister Charlotte is arrested for having the infamous Wonder Gene–the key to unlocking the curious Wonderland Reality.

    Soon, Alice receives a rather cryptic invitation to play for Team Heart in this year’s annual–and often deadly–Wonderland Trials. Now she has less than twenty-four hours to find her way into Wonderland where nothing is impossible . . . or what it seems.

    The stakes are raised when she discovers players go missing during the Trials each year. Will she and her team solve the clues and find the missing players? Or will betrayal and distrust win, leaving Alice alone in a world of her own? Follow the White Rabbit into this topsy-turvy fantasy where players become prey, a sip of the wrong tea might as well be poison, and a queen’s ways do not always lead one where they ought to go.

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